• Image 01

    Bangbus 2 Karkand

  • Image 02

    Softcore is for pussies

  • Image 03

    Inf only HC

  • Image 04

    Sniper-Limit

  • Image 05

    Explosive-Limit

  • Image 06

    Insult in a sexy way

It's time for our own game: Strike at Karkand - the Bangbus way | Forum

Staazvaind Dev
Staazvaind Mar 9
day 6

- lots of small tweaks
- lots of texture testing
- no big difference visible





The Forum post is edited by Staazvaind Mar 10
Staazvaind Dev
Staazvaind Mar 10
day 7

- bought some foliage
- testing dry grass + dry grass texture
- the dead tree looks nice i think



The Forum post is edited by Staazvaind Mar 10
Bauch5
Bauch5 Mar 11
The dead tree models are really good.
What were your thoughts on weather conditions? Going to use that classic Karkand smog?
Staazvaind Dev
Staazvaind Mar 11
ideally i want to have changing conditions.
occasionally a sandstorm would be neat as well.
Staazvaind Dev
Staazvaind Mar 11
day 8

- not so sure what to feel about this day.
- spent ~12 hours on:
- getting back into sculpting,
- retopo
- and uv'ing retopo'ed stuff...




Bauch5
Bauch5 Mar 12
Everyday is a school day Staaz ;) nothing's wasted, always learning.
giveusbeer
giveusbeer Mar 12
graphics looks amazing (or Im stuck in Commodore time) :D
The Forum post is edited by giveusbeer Mar 12
Staazvaind Dev
Staazvaind Mar 12
graphics are just a question of texture-quality. thats why i use most of the donated money to
spend on megascans.se .

same goes to the rocks which are in use right now, they come from a very passionate artist
i remember from cryengine times. thought his efforts should be appreciated by buying his
rock-package that also came with a terrain-layer blending material i could use as basis for
the megascans textures. it was on sale for ~63,- € so i bought it.
Staazvaind Dev
Staazvaind Mar 12
day 9

- made contact with an environmental artist @ EA who supported a
really great gradient material to work with for low cost.
gonna need a little bit of his help to understand his functions he used.
https://www.artstation.com/zimmer Eric Zimmer - cool dude

- working a bit on the afghan_farmhouse aka shithole1







The Forum post is edited by Staazvaind Mar 12
Staazvaind Dev
Staazvaind Mar 12
step by step...
gotta fix the UV's... somewhen...
The Forum post is edited by Staazvaind Mar 12
Bauch5
Bauch5 Mar 12
That works well as a wall texture. In terms of the model have you considered varying the size of the windows and the heights? Looks a bit breezy. With the occasional piece of timber here and there then that is one fiiiiiiiine shithole.

Just checked out Eric Zimmer. The work he did on Late Autumn - UE4 Environment - Late October is amazing!
The Forum post is edited by Bauch5 Mar 12
Staazvaind Dev
Staazvaind Mar 12
i will make a bigger variety of walls to have components to choose from.

update: ok, his script is too heavy for my use. costs too much (performance).
damn :(

so back to good old vertex painting :-/



next: some wood elements etc.
The Forum post is edited by Staazvaind Mar 13
Staazvaind Dev
Staazvaind Mar 13
day 10

- set up a wall (experimental)
- set up some sideway tiles (also experimental)
- tweaked some textures







The Forum post is edited by Staazvaind Mar 13
Staazvaind Dev
Staazvaind Mar 14
day 11

- searched for mosque references
- found a free autocad file for a mosque which made me think of using it
- fast layout setup via sketchup





would be way smaller than the roughly planned one from before


The Forum post is edited by Staazvaind Mar 14
Staazvaind Dev
Staazvaind Mar 15
day12

ok, i really didnt have a good feeling about that mosque and bought a cad drawing
thats suits more the purpose:


The Forum post is edited by Staazvaind Mar 15
Staazvaind Dev
Staazvaind Mar 16
day 13

- always finding myself being too exact (due to my old job) instead of saving time by doing
things just roughly as its only a game... need to get rid of old habits.


The Forum post is edited by Staazvaind Mar 16
Staazvaind Dev
Staazvaind Mar 17
day 14

- blocking out the mosque almost done
- some uv checking
- many details are still missing (e.g. stairs in the tower) but i need a break from this one
- importing into game - testing materials just for quick screenshot (!)


The Forum post is edited by Staazvaind Mar 17
Staazvaind Dev
Staazvaind Mar 18
day 15

- made the first blog-post: *click me*
- still trying to achieve a good working road material
- started to sketch a concept model of a karkand-style hotel
- ingame import to check height / measurements / proportions



The Forum post is edited by Staazvaind Mar 18
Staazvaind Dev
Staazvaind Mar 20
day 16

- more blocking out
- projects name ? "Democracy" ? or better "Democrazy" ?
- //edit: "Democrazy" it will be



The Forum post is edited by Staazvaind Mar 20
Staazvaind Dev
Staazvaind Mar 21
day 17

- blockout more stuff
- trying to make it all procedural


The Forum post is edited by Staazvaind Mar 21
Pages: « 1 2 3 »
This topic is sticky